﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class UConst
{
    public const string Str_TargetLove = "light";

    public const string Key_IsGetTip = "isgettip{0}";
    public const string Key_Max_Level = "MaxLevel";
    public const string Key_Is_Level_Pass = "LevelPass{0}";     // 关卡是通过还是跳过  -1，未开启，0，跳过，1通过

    public const int Level_State_Lock = -1;     // 关卡未解锁
    public const int Level_State_Ready = 2;     // 可以玩
    public const int Level_State_Finish = 1;    // 关卡通过
    public const int Level_State_Skip = 0;      // 关卡跳过

    public const int Developer_Level_Id = 61;
}

public enum GameState
{
    Play,       // 游戏中
    Menu,       // 界面
}

// 触发器触发方向
public enum ETriggerDirection
{
    None,
    Top,
    Bottom,
    Left,
    Right,
}

public enum SoundType
{
    Click,
    Error,
    LevelComplete,
    Drop,
    Fall,
    CountDown,
    Jump,
    Balloon,
}
